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1995-01-31
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| \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
| : : | |_______/ `N· _/ \ \_________/ | \________/
¦ |_____¦ ¦ | : \__________/ \ ¦ \_
: : \__________| \___________/
. ·
. »»»» PRESENTS ««««
PIXEL PRO 3D HELP GUIDE
=======================
TYPED BY SHARD
ABSOLUTE
Selecting the Absolute button will show the object with all sides their
absolute or non-perspective size.
The spacebar will cycle through default display mode settings.
ARROW DOWN
Selecting this button while in the Front, Top or Side view modes will move
the view down. Selecting this button while in Perspective view will cause
the object to Pitch from you. Selecting this button with the right mouse
button while in Perspective view will move the view down.
Keyboard Equivalent: Down Arrow
ARROW LEFT
Selecting this button while in the Front, Top or Side view modes will move
the view left. Selecting this button while in Perspective view will cause
the object to rotate on the Heading. Selecting this button with the right
mouse button while in Perspective view will move the view left.
Keyboard Equivalent: Left Arrow
ARROW RIGHT
Selecting this button while in the Front, Top or Side view modes will move
the view right. Selecting this button while in Perspective view will cause
the object to rotate on the Heading. Selecting this button with the right
mouse button while in Perspective view will move the view right.
Keyboard Equivalent: Right Arrow
ARROW UP
Selecting this button while in the Front, Top or Side view modes will move
the view up. Selecting this button while in Perspective view will cause the
object to Pitch towards you. Selecting this button with the right mouse
button while in Perspective view will move the view up.
Keyboard Equivalent: Up Arrow
B-Z
While in Front, Top or Side views, turning this button off will constrain
movement of the cursor box on the Z axis.
While in Perspective view mode, turning this button off will constrain
rotation around the Bank.
BEVEL
Clicking the Bevel button brings up the Bevel Settings Requester where you
can add a controllable bevel to extruded bitmaps and objects.
Keyboard Equivalent: 3
COLOUR
Selecting the Color button will add the color of the polygons to either the
Wire, Solid or Shade modes.
The spacebar will cycle through default display mode settings.
CONFIG
Selecting the Config function will present the Bitmap Settings requester in
which you can configure PixPro to apply various functions to a bitmap image
or text upon importation.
DATA
Selecting the Data function will present the Data Settings requester in
which you can view information about selected portions of your object and
perform interactive changes to the data which makes up the objecct.
DEFAULT
Selecting the Default function allows you to set default settings for Memory
usage, Text color, and requester settings. You can also create
configuration files to be loaded later.
Save Deflt will save the values in ALL requesters as the default values used
by the program.
Load and Save Config allows you to create custom configuration files that
can be loaded at future dates.
To save a default load or save path, make sure there is a backslash (/) at
the end of the last directory listed in the Directory name of the load/save
requester and no filename listed. Click on the accept button in the
requester (you will get an error saying can't find file). After setting all
load/save requesters this way, click on the Save Deflt button.
DELETE
Selecting the Delete function will delete all the points that are currently
selected.
Keyboard Equivalent: x
EDIT
The Edit button is automatically selected when you first enter the Front,
Top, or Side view modes. In this mode you can select and move points. To
select a point, simply double click on it. To move a single point, hold
down the right mouse button ON TOP of the point and move. To move all
selected points, hold down the right mouse button away from all selected
points. This allows the moving of one point even though many may be
selected.
Keyboard Equivalent: F6
EXTRUDE
Selecting the Extrude button brings up the Extrusion Settings Requester
where you can set values to extrude bitmaps and objects.
Keyboard Equivalent: 2
FRONT
Clicking on the F(ront) button moves the Viewer into Edit Mode and displays
the current object from the front.
Keyboard Equivalent: F1
H-X
While in Front, Top or Side views, turning this button off will constrain
movement of the cursor box on the X axis.
While in Perspective view mode, turning this button off will constrain
rotation around the Heading.
IN
Selecting th IN function will zoom the view in towards the object.
Keyboard Equivalent: . (period)
LINKED
The Linked function will select all the points that are connected via
polygon edges to the currently selected points.
Keyboard Equivalent: c
LOAD
Selecting the Load function will open the Load Requester and allow you to
select either a bitmap image or a 3D object.
Keyboard Equivalent: l
ORDER
Selecting the Order button will show only those polygons that are created
(ordered) in a clockwise manner. This is useful for those users of
LightWave 3D, Videoscape and 3D Professional owners.
The spacebar will cycle through default display mode settings.
OUT
Selecting the OUT function will zoom the view out away from the object.
Keyboard Equivalent: , (comma)
P-Y
While in Front, Top or Side views, turning this button off will constrain
movement of the cursor box on the Y axis.
While in Perspective view mode, turning this button off will constrain
rotation around the Pitch.
PERSPECTIVE
Clicking on the Persp(ective) button moves the Viewer into Perspective Mode,
where the object in memory can be viewed interactively with the mouse from
different angles.
Keyboard Equivalent: F4
PICK
Pick mode allows you to pick a group of points at one time. In Pick mode,
you'll notice that your cursor becomes a little bounding box. Double
clicking the left mouse button will select all points within the box (note:
You'll most likely need to position the box from two or three views).
Holding down the right mouse button will allow you to draw out a drag box
and all points that fall within the borders of the box will become selected.
If you select no points, PixPro will assume you wish all points to be
selected for any operation to follow.
Keyboard Equivalent: F7
POINTS
Selecting the Points button will show the object's points or vertices. You
will generally want this button selected while in edit mode.
The spacebar will cycle through default display mode settings.
QUIT
This function quits PixPro. A requester will appear asking if you really
wish to quit.
Keyboard Equivalent: q
REDRAW
Selecting this Redraw button will cause the object in the view window to
redraw itself. If you select this button with the right mouse while in
Perspective mode, the object will reset it's rotation values.
Keyboard Equivalent: Return
SAVE
Selecting the Save function will open the Object Save requester and allow
you to choose a format and file name for your object.
Keyboard Equivalent: s
SCREEN
Pressing the screen button will cause all of the control panels to disappear
and the viewer screen will fill the whole area.
Keyboard Equivalents: F10, ESCape
SHADE
Selecting the Shade display mode will create a filled, shaded drawing of the
object in grayscale.
The spacebar will cycle through default display mode settings.
SIDE
Clicking on the S(ide) button moves the Viewer into Edit Mode and displays
the current object from the side.
Keyboard Equivalent: F3
SMOOTH
Clicking the Smooth button brings up the Smoothing Settings requester, where
you can set values to eliminate jaggies.
Keyboard Equivalent: 1
SOLID
Selecting the Solid display mode will create a solid, hidden line removal
drawing of the object.
The spacebar will cycle through default display mode settings.
SPIN
Selecting the Spin button brings up the Spin Settings Requester where you
can take a converted bitmap and spin it around a defined axis a defined
number of degrees.
Keyboard Equivalent: 4
SUBDIVIDE
Subdivide will add a point to the edge of a polygon exactly between any two
selected points. To add the point, select two points sharing a polygon edge
and then select subdivide. Subdivide will work for more than one segment
selected. Keep in mind that this function does not divide the polygon, but
rather the sides that make it up.
Keyboard Equivalent: v
SWAP
Swap will swap back and forth between selected points and unselected points.
Keyboard Equivalent: b
TEXT
Selecting the Text function allows you to input text into a text string and
then choose a bitmap font to turn into an object. NOTE: The larger the
font, the better your results. 100 point and larger gives the best results.
Keyboard Equivalent: t
TOP
Clicking on the T(op) button moves the Viewer into Edit Mode and displays
the current object from the top.
Keyboard Equivalent: F2
UNALL
Selecting Unall will deselect ALL points that are currently selected.
Keyboard Equivalent: F9
UNDO
Selecting the Undo function will undo the last operation performed.
Keyboard Equivalent: u
UNPICK
UnPick mode allows you to deselect a group of points at one time. In UnPick
mode, you'll notice that your cursor becomes a little bounding box. Double
clicking the left mouse button will deselect all points within the box
(note: You'll most likely need to position the box from two or three views).
Holding down the right mouse button will allow you to draw out a drag box
and all points that fall within the borders of the box will become
deselected. If you select no points, PixPro will assume you wish all points
to be selected for any operation to follow.
Keyboard Equivalent: F8
WIRE
Selecting the Wire display mode will create a wireframe drawing of the
object.
The spacebar will cycle through default display
mode settings.
PIXEL 3D PROFESSIONAL V1.04
Programming: Scott Greyson Thede
Additional Programming: Michael Plitkins, Brian Wagner, Greg Gorby,
Brett Casebolt
Manual/Ergonomics: John Gross
AXIOM SOFTWARE
541 West 98th Street #322, Bloomington, MN 55420. 612-888-0352
For additional help, click ok, then click help, then the button you would
like information about.
Please don't make illegal copies, your mom would be proud!
PIXEL 3D PROFESSIONAL V1.04
© 1993 Axiom Software
L8trz.